﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using System.Collections.Generic;

namespace BattleToast
{
    public class Weapon : GameObject
    {

        int fireRate;
        List<Ammunition> ammo;

        public int FireRate
        {
            get { return fireRate; }
            set { fireRate = value; }
        }

        public Weapon(Texture2D texture, Vector2 position, Vector2 size, int fireRate)
        {   
            
            this.Body.Position = position;
            this.Texture = texture;
            this.Size = size;

            this.fireRate = fireRate;
        }
    }
}
